Changelog #1 since Greenlight

On September 7, 2012 by aymar

We collected a lot of good feedbacks from Steam’s Greenlight and did everything in the changelog below. We’ll keep collecting feedbacks and improving Vitrum.

Changelog 1.131.207:

  • Added user pointer to components to optimize queries for objects using collision objects (performance).
  • Improved collision sound effects handler (performance).
  • Improved volume calculator when considering barriers between listener and sound source (performance).
  • Improved contact trigger queries (performance).
  • Improved laser weapon calculation of laser direction (performance).
  • Fixed box position relative to screen when holding it.
  • Added support to bullet 1.51.
  • Added anisotropic filtering to graphics options.
  • Changed android’s hands to be kept down when holding no powers.
  • Added different sound effects when moving while crouched (slower footsteps rate).
  • Added smoothed android movement (more natural motion).
  • Added more points to the mouse sensibility slider.
  • Changed anisotropic filtering 0x to actually work as a trilinear filter.
  • Fixed master volume calculation (now using a natural exponential function).
  • Fixed lighting bugs in every stage.
  • Fixed assets positions.
  • Adjusted stages difficulties.
  • Repainted tunnel door’s frame.
  • Repainted tunnel ceiling.
  • Repainted tunnel floor.
  • Modeled and painted tutorial asset.
  • Added holographic screen shader to use in the tutorial asset.
  • Added tutorial assets through the game.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>